Wednesday, April 18, 2012

An amazing time period to be living in!

First off I need to acknowledge I haven't posted anything to this particular blog in over a year and a half. One reason is that I have been focusing on my personal journal/blog which I keep private. Second is that I went through a ton of health issues over the past year and have switched up priorities a little bit. Third is that I really feel as though I need to hold off on public writing until I'm a little more informed and have something of value to say. But I don't know...I can't wait until I'm 80 years old to voice my opinions. So I got a little more work to do inside my head...

So here we are, year 2012. A lot has changed in the past 30 years...so much that one blog post could never do a very good job at describing the advancements in technology and everyday living. Yet I believe we're still very much in an early stage of development. New ideas are going through massive experimentation. Paradigms are changing frequently. The way we think about the world around us has been turned inside-out, and outside-in. There's so much we don't yet know, and to me that is the beauty of it all! It's like when the New World was first settled...we didn't really know what lay beyond the shores. And as of today, we haven't progressed beyond the shores of the Information Age.

We like to think of ourselves as intelligent. But we can only do what we know how; and right now we don't know very much in the grand scheme of things. Even in our most recent generation, certain concepts and devices were embraced by the masses, only to die out quietly into the night. I could think of many examples, one of the most prominent being video rental outlets such as Blockbuster. Others showed promise in the beginning stages, but the technologies did not mature in ways we had hoped they would (alternative fuel vehicles, for instance). And we're continually finding new uses for technologies which are already developed, such as the ability to program home appliances with a mobile phone.

What does this all mean? Where will all this lead to? What will the end game look like when everything we encounter is so perfectly optimized there's nothing left to figure out?

In a sense, we're already there. Many of us live in an environment which allows us to live without struggle or even modest physical demands on our bodies. And we've seen the collateral toll it has taken. Artificially controlled environments have been created to challenge us physically (and mentally) even when our technologies we strive to create are designed to reduce these challenges. Take for example a fitness center with a rowing machine... We made many advances in technology so that rowing a boat was no longer necessary. We loved it and still do. Not many people aspire to the physically grueling task of rowing a boat down a river. So what do we do? A rowing machine is created to simulate the effects. Same for the exercise bike and most any other apparatus found in a gymnasium. Crazy stuff.

But I digress...the ride we're on today is quite fascinating. And the more I delve into the history of our civilization the more I feel a part of everything.

Thursday, October 14, 2010

Smart TV, Video Games, Interactivity: A Look Ahead

Five years ago it was quite hard to fathom the idea of walking into a Best Buy and leaving with a 42" Plasma television for under $500. In fact, if we look a little harder we could have probably scored a better deal, but nothing like we might see another five years from now. Right now LED television is hitting the mainstream and even bigger models (up to 65" I believe) are in stores soon to be under the $2,000 mark. How big will they get? How cheap will they become?

It's hard to predict a "hard" ceiling. For projection TV's, they topped out at around the 62" range, but they had their own set of limitations. The picture became fuzzy because of the (by today's standards) absolutely dismal resolution and the sheer weight and bulk. Now that those limitations have been blown to pieces, we can get as big as manufacturers will allow. Programming in 1080p on a 104-in diagonal projector screen is crystal clear, and the even largest LED displays don't come even close to the 100-pound mark. The only real hard limitation will be doorway clearance requirements, which allow for just about anything the size of a large sofa. While a perfect solution for computers, multi-panel displays probably won't see much action for a number of reasons, unless a way to integrate multiple viewpoints from multiple cameras can be made to work.

The latest marketing trend for high-end television is the new 3D technology. While being absolutely fascinating when perfected, it's something that still has a very limited application at this point in time. We have a small number of movies and video games that utilize the technology, but the development cost and complexity of this media is still very prohibitive. 3D in all it's iterations has been a luxury and not a necessity, and that will be it's most limiting factor. But alas, it might take only one really amazing title to tip the scales, but I don't see it happening anytime in the next few years.

So I hear that some new TV's have become smart! They have built-in internet connectivity and so now they've morphed into a sort of computer. The newest generation of video game consoles also have similar abilities, and these have a number of possible implications. First, some content is now becoming available on the internet via sites such as Netflix which makes drops the necessity of having cable/satellite service down a notch. There's some folks like me who only subscribe to satellite for sports, and once that feature is fully functional on the net, I'm probably dropping the dish. Video-on-demand is still a concept foreign to older generations, but will likely be the rule within the next ten years. Unfortunately, there are some really big losers in the big game and you can bet they'll be holding on for dear life.

Video game development continues to progress, yet we haven't seen a new game console released for almost 4 years with relatively little talk about the next generation. Is it possible that processing power has jumped that far ahead of game complexity? Have some games become so realistic that any additional elements require a quantum leap in programming technology? Are the features which drive new game sales less about graphical bells and whistles and more about precision and improved AI?

Wednesday, July 14, 2010

iPads, the niche and hype

Well folks, this is it. The device that will revolutionize the way we look at computers. Or phones. Or books. Or all of them! We've seen similar devices in the past, from netbooks to e-readers to super-gigantic smartphones. What we really want to know is, where does it fit in mainstream America 2010. What I really want to know is, will this be the beginning of a paradigm shift in mobile computing technology as a whole?

I first heard about the iPad at the beginning of the year, and needless to say I was a little more than skeptical. For the past two years or so, tech companies have tried to create a market to bridge the gap between the cumbersome laptop computer (which is about 3x less cumbersome than 15 years ago, but still) and the convenient-yet-lacking-in-power smartphone. I've seen tablet PC's, ultra-lightweight laptops, and netbooks -- all of which have the same major deficiencies; weight, battery life, messy software (aka Windows), and all sorts of issues we're used to in the desktop computing world of today. The Kindle e-Reader has seen popularity, however it's capability is quite limited and display is still too small for my liking. To me, the iPad wasn't going to be able to offer anything I didn't already have, and the price tag was on the high side, to boot.

When the iPad was first launched in April, I was reading mostly negative reviews from authors who shared the same sentiments which I had. Why would somebody go out and throw $500+ on a device that can't run Flash, make phone calls, or anything else that a similarly-equipped iPod touch can? My logic, which at the time seemed completely solid, had a few flaws. Here are a few point-counterpoints which I have revised my opinion about:

-The iPad can't do half the things that a normal laptop running Windows can:
While factually true, the iPad can still do the things that matter most to the vast majority of users, and virtually all business users. It can do e-mail, calendaring, attachments, surf the web (not all web apps work properly, but this is addressed later). Furthermore, the device comes with no bloat and extra "stuff" to clog up/slow down the system either.

-Why would anyone want to read a book on a computer rather on paper?:
If you still feel this way, try reading something on an iPad or any other e-Reader for that matter. There are still some publications which you'd much rather have to page through and skim (reference books like almanacs come to mind), but I'm a huge, huge fan of reading books on the iPad. You can even change the font and font size to suit your liking. And some eBooks are absolutely free (lots of classic novels) so it really might NOT cost you more in the long run!

-It can't do Flash so it's automatically bad
Can we all agree that Flash isn't the second coming? Apple sure does, and they've decided that there's a better alternative: make individual applications that don't use Flash that are carbon copies of the ones that do! Stuff such as YouTube, Facebook, and just about anything you can think of. And if they haven't yet, they're probably planning on it.

-It has no place in the business/enterprise world
If Blackberries took the business world by storm, the iPad has the potential to be a Category 5 hurricane. No longer do business travelers need to lug around their dreadnaught laptop/power supply/accessory bundle with them everywhere they go. The iPad is light, slim, clean. The battery will probably last over the entire weekend. You'll get e-mails, and you can actually read the attachments that probably weren't going to be edited until you got back to the office anyways. Oh, and it's a handy dandy GPS too (if you have the 3G version which I highly recommend!)

-Price is waaaaaay too high:
But there's really not that much price difference between this and a mid-range laptop. This guy is highly marketed towards business professionals, who are much less likely to balk at the price tag, and in relative terms isn't all that expensive to begin with.

-Who in their right mind is going to carry a laptop, smartphone and intermediate device?:
My opinion is that the iPad doesn't fill the role which I alluded to earlier. It simply complements (and in some cases, can actually replace) a laptop computer. That said, I somehow see the stock in laptop computers falling to some degree and possibly becoming a niche device.

While I definitely feel as though Apple made a lot of good decisions regarding the iPad so far, the technology still needs to improve. I'm not here to tell everyone to throw away their laptops and buy iPads, but I do encourage everyone to give it a chance. Apple is making a concerted effort to cater to the business community and I have faith that it's strategy to integrate the iPad into the workplace will be successful.

Sunday, January 3, 2010

Virtual reality and how I see the impact

I'm guessing that the idea of virtual reality (VR) and artificial intelligence (AI) was thought up centuries (or millennia) ago. Ever since, these ideas have been represented as more feasible and believable. Now in 2010, is it finally time for virtual reality to take the next big step?

There have been countless movies and cut-scenes which portray the vision of VR in everyday life. Each of them is rendered slightly different; but the basic premise remains the same. We are presented with an alternate view of the environment on a large screen (or headset). Within this world, we are provided with additional sensory stimulation. While we haven't yet achieved the "ultimate" virtual reality experience yet, we are inching closer and closer to our desired destination.

Back in the mid-1990's with the advent of multimedia computers, we were finally offered a glimpse of full motion rendered graphics and audio which were becoming realistic enough to garner enough interest in mainstream society. As computer graphic capability and rendering advanced exponentially over the past 15 years, certain aspects are becoming realistic enough to accept as real. However, there's still a long, LONG way to go until we enter the virtual worlds conceptualized in the movies.

First of all, in comparison to real-world vision, the virtual worlds which we have been presented with still have very, very crude graphics. We see unnatural, predictable patterns in terrain. We fail to see any ground clutter, dirt or otherwise natural deviations to a pristine landscape. Pixellation is still very much a concern and huge hurdle to overcome. Graphical hardware limitations often prevent a smooth, scrolling experience due to suboptimal frame rate. And so far we've only tackled the visual side of things!

to be continued...

Thursday, December 31, 2009

Quick thoughts - the Convertible House!

Something that just crossed my mind -- I think we'll see it more and more as many Americans decide to "downsize" their housing. I'm not talking about houses with retractable roofs here...that seems a little ridiculous. What I'm really after is the idea of having rooms for mixed uses, depending on the occasion...and these rooms can be "converted" for more appropriate purposes in a matter of minutes.

This is a concept which I've played around with ever since my high school days when I moved into my parents' basement. It was a pretty nice-sized space, but I used it for so many different purposes that I always wanted to be able to re-arrange the layout in a short amount of time depending on the occasion. Where is this leading to? Well, instead of using just the basement, why not use the entire house instead?

For example, my house is 1170 square feet with a 790 sqft. basement. It's got 3 bedrooms, and I live there alone. Therefore, I've got unlimited freedom to change things around as I see fit. When I host parties, I certainly want to have the maximum square footage available for my guests. Now with a house this size, it would be somewhat cramped to restrict guests to 1 or 2 rooms, so I need to do something. Quick! And so my ultimate objective is to make all rooms in my house accessible in order to maximize space. Of course the obvious question becomes: what do I do with all my personal stuff? Valuables? Bed and other bulky furniture? I have a few rules...

-First off, most of the bulky, unmovable furniture needs to be eliminated or at least made somewhat mobile. Certain staples such as a living room couch and dining room table can stay, but everything else needs to be dealt with. Beds are probably the biggest challenge. But even these should be able to be collapsed and hidden from view.

-Hidden storage spaces/bonus ares: use them! Efficiently! Get rid of stuff you don't need, or at least find a spot in the garage or you parents' house or something! If all else fails, one of the bedrooms will need to house anything that can't be hidden elsewhere.

-Valuables - what??? What are these? Last time I checked my house was worth quite a bit (albeit not as much as 5 years ago) and we're not hiding that, are we? If you have something of significant value, shouldn't these be displayed, anyway?

-Flooring - If you're really good, you can get some modular parkay flooring or carpet squares.

-Office space - as long as the drawers can be locked, this can make a really nice media room if done right.

Friday, December 11, 2009

The Designer

One of my larger objectives of the present and future will be to assume the role of a designer. Since this can mean just about anything, I'll try to narrow it down to a few dozen more specific duties. Here they are...some more obvious than others:

-game designer
-architect/floor plan
-entertainment venue
-life pathing
-future (technological and societal) pathing
-team building and design
-songwriting
-computer systems design
-home theater design
-random invention

The list goes on and on...and most of these I have experienced in one form or another already. Others in fact, I have yet to scratch the surface on, and probably won't for many years, either. But the important part is that I'm throwing around a good number of ideas and I'm sure at least a couple of them will stick.

I listed video game design first since this is very fresh in my mind. I just began reading a book focused on game design and I'm excited to break into it and really get a good insight into the industry itself. Most of the guys I know have programmed games before either in class, on their calculators, or even their own customizations to existing popular games. It's a huge jungle and obviously one that has countless aspiring designers and programmers. So how do I NOT get lost?

For the past month or so, I have casually mentioned my vision to design the "ultimate LAN party game" and actually have several pages of ideas so far. Does that mean anything at all? Yes. Does it mean that I realistically believe that I can pitch the idea to a developer and become rich overnight? Very doubtful, but not entirely impossible. Is it a vital step in the process for my future? Most definitely. I need to begin somewhere, and this is another seed that I have planted, to hopefully one day grow and bear fruit.

Thursday, December 3, 2009

First Post, Goals and Objectives

Yes, I'm ready to get this party started. And we'll probably start out slow and steady and maybe, just maybe -- something awesome will come out of the woodwork. I wouldn't be writing this if I didn't have high goals in mind. But I've got a lifetime to work on this, so as long as I practice patience and diligence, progress will surely be made.

Allow me to formally introduce myself. My name is Chris, I'm a 28-year-old male born and raised in Cleveland, Ohio. I currently work as a computer/technology expert at the NASA Glenn Research Center (henceforth known as GRC) in Cleveland. And although this position may help me gain a small portion of credibility, it is not my intention to write many specifics about my 9-5. Not only am I concerned with privacy issues, but the fact of the matter is that my scope of writing and commentary are far broader than anything I do at work. So even though my work experiences are quite relevant and satisfying, the specifics are largely irrelevant to my writing.

The title of this blog is called "The Future is Ours". I chose this title because my primary intent is to write about all the possibilities we have in store for the future. And since my (our) generation is on the leading edge, I've found it to be my calling to be a steward down the path of the future. OK, so that's a pretty tall task, but it's really not. I don't intend on doing anything superhuman either...simply using my powers of observation and common sense will be a basis for probably 90% of my analysis. Personal intuition, random thoughts, outside bias and environmental chaos will make up for the balance.

Like so many of my generation, I've always been a huge fanatic of computers and technology. Computer games have been at the center of my life since age 4, and there's no denying the fact that they will continue to grab my fancy far down the road as well. There have been several points in my life which I had desires to create my own "ultimate" computer games, and I still believe this dream may become a reality one day. In addition to creating games, I'm beginning to wonder how may other wild and crazy inventions I'll conjure up. Right now I'm only beginning to make a concerted effort to realize my potential. Ultimately however, it is my goal to utilize my skills to help make a better society, in one shape or form.

For the next few weeks I will continue to introduce certain areas of specific interest, and will build on those as time goes on. As always, I concurrently write a personal blog found at http://zacircus.blogspot.com I hope you will find interest in my future work!